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Is Physx Still Used
is physx still used















Killing Floor 2 required at a bare minimum upon its release, a single GTX 970 to have the in-game PhysX FleX gore effects even be available as an option in the game's graphical settings. Connecting two monitors using two NVIDIA Based Quadro FX video cards Is the. You need to first open up your NVIDIA control panel. Click any of the sub headings under the '3D settings' tab. Then on your tool bar select '3d settings' you will see an option for 'show PhysX indicator' make sure there is no tick next to it, this will stop the message from displaying.

:DMay be hard to tell a major difference though, as I only ever really have any slowdown when looking at a GIGANTIC (with ragdolls and blood on full) pile of bodies in the middle of Arena King of the Hill heh.Seems to run smoother with more players on the screen with SLI enabled. Will report back when I have a blast tonight. I have a beasty Hex-core processor though but it will still be better having it run off the GPU I’m guessing?Also isn’t it more appropriate to change this in UDKEngine.Ini in MY DOCUMENTS > Chivalry > Config, rather than the BaseEngine.ini file in the game directory? I thought the Configs that the game actually runs on are the ones in My Docs, which are just derived from the Base ones in the game directory.Switched on SLI too. I have a GTX 590 so I’ll give this a go, I usually have it on Auto-Select, so PhysX in the Nvidia panel usually defaults to the 2nd chip on that card. Apex based smoke generated by the BatmobileDynamic fog and steam, dynamic bank notes, posters etc., additional rigid bodies, destructible environments, cloth simulation, spark and particle effectsVarious types of dynamic particles (weapon effects, smoke, etc.), tearable environmental cloth like flags and banners, interactive SPH fluids, ForceFields effects affecting particles and clothFluid simulation, particle physics, spark effectsDebris simulation, dynamic fog and smoke, dynamic leavesBullet collision debris added in patch 1.

The real test will be a full 16 player server on Arena, that map is almost unplayable for my little computer. Heck, it could make peoples game worse if the GPU is bottlenecking their system.I would start chunking up pretty horribly at about 12+ players, with this enabled it ran smoothly on a 16 player FFA server, it was Throneroom map, which does usually run a bit better for me though. Probably will get reset each patch?Keep in mind that offloading Physx from CPU to GPU will only help those of us with weak CPU’s that need everything they can get from it.

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